Yorg (Yorg's an Open Racing Game) is a free open source racing game developed by Ya2 using Panda3D for Windows, OSX and Linux.
- third person visual perspective;
- 8 different drivers;
- 8 different cars (more to come);
- 6 different tracks (more to come);
- experimental multiplayer;
- improved multiplayer (planned for release 0.10);
- local multiplayer (planned for release 0.11);
- joypad support, particle effects and several performance improvements will be published as soon as Panda3D 1.10 will be released.
Yorg is FLOSS: the code of the game is released under GPLv3. Ya2's art assets are released under CC BY-SA. Project's source are here.
"Yorg is a very fun racing game in the style of MicroMachines, and we recommend all of you to try without further delay." (Jugando En Linux)
"I think they've got a great start here and it could really turn into something awesome if they keep on developing it." (GamingOnLinux)
"Yorg is already giving a lot of fun right now. The tracks are quite substantial, varied and challenging." (LinuxCommunity)
"It all looks very well made; anyone looking for some arcady action racing should give this a try!" (Free Game News)
"The whole reminds a bit the recently released Micro Machines World Series." (Holarse)
Go to the download page to grab your build of Yorg.
Please, consider supporting us!
Notes about the multiplayer
We want to stress that the multiplayer support is very experimental. So, you may see crashes, and we apologize for that. We've tested it a lot using our machines, but there are a lot of scenarios out there that may not have been caught by our tests.
In order to play a multiplayer race, you need an XMPP account. There are a lot of services which provide free XMPP accounts. We suggest creating a new XMPP account for playing Yorg since our XMPP support is still experimental.
Please note that if you want to host a match then you need to open the port 9099 of your router and your firewall (here is a guide for checking if your port is actually open).
We're already working on this limitation (and many other improvements): this is an experimental feature and this is NOT the definitive implementation.
Note: disable shaders and reduce cars' number in order to play on slower machines.
System requirements: 2 GB RAM, 1 GB HD.
We apply Continuous Delivery in our development. This means that you can play a new build of the game as soon as we do anything. Look at here to pick a development/unstable build.
The development team is currently composed of Flavio Calva and Luca Quartero. Moreover, Jay Bachelor is a precious collaborator (more info here).