Blender

I’m still introducing our development stuff, I’ll introduce our next game soon, hopefully. As a programmer, I’m more comfortable with code, but as a game developer, I need to produce assets sometimes. I use Blender for 3D stuff. I don’t want to enumerate the Blender’s advantages here: there are many valid resources written by artists. But I want to bear witness: even a programmer can use Blender (to be honest, my models aren’t great, though – but this should be valid with every 3D tool). So, mistrust who talks about the difficulties of Blender. And the version 2.5 has also improved its usability.